Dynamic digital business networking and presentation series, hosted bimonthly in the SHP mansion and every other month at a venue in the business community.
SHPLive.TV is providing seed funds for new performed works which embrace the potential of live streaming to an audience on the web and in the performance space.
Mon-Friday 5-9 August 2013: Learn indepth use of the Unity engine to design, code and build your own creative game.
Our series of late-night contemporary music micro concerts aims to capture the feeling of amazement and […]
Tues-Thurs 9-11 April 2013: It’s back ! Our full 3 day film project skipped a year, but we’re got the team back together one more time for this amazing fun, film making, writing, acting course.
Self replicating machines, Hack spaces, maker culture and the future of manufacturing in 3D printing. Hannah and […]
In February 2012, 3D artist, Riette Hayes Davies led our first computer game design day in use of the Unity engine.
Circuit-Bending for the post-Wii Era ! Participants built an electronic sound / noise instrument designed for gestural performance, utilising very simple oscillators, filters, modulation and feedback.
The work shown above by artist Helen Tranckle and the images in the gallery below are […]
A five day laboratory for dance artists, to find out how to work with sensors for performance and installation. A unique opportunity to learn and experiment.
Every Easter for the last 5 years, we’ve run a three day film making project, providing young people the opportunity to become a writer, actor, director, film-maker or costume designer.
Our first Digital Fresco weekend used the experience of artist-tutor, Janet Curley Cannon in extending the potential of the wet transfer process to include transfer on to Fresco in her own work.
Final week of the residency has arrived. Have spent the last couple of days working with… […]
The dangers of procrastination… …and the possibilities of reflective yarn…
Studio Theatre: A refreshing change of scenery and pace… Using the Studio Theatre, I spent much of […]